> For the complete documentation index, see [llms.txt](https://foe-helper.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://foe-helper.gitbook.io/docs/english/module/production.md).

# Production Overview

![Icon](/files/j7DgTH4fg2zjEVIM5xsr)

## Menu Overview

The window features multiple tabs, each dedicated to a specific production or category, showing the details for each production.

![Menu Overview](/files/P7KfImI4wmj0b5mQw4Mw)

The Production overview is structured as follows, from top to bottom:

* **Title bar** with a [Configuration](#configuration) menu
* **Tabs** - One tab per resource type:
* **Group** - Button to change table view on specific tab:
  * [List view](#list-view) (default)
  * [Group view](#group-view)
  * [Sum view](#summarized-view)
* **Filter** - Input field that filters any column (eg. filter specific buildings, era, fragments)
* **Current production/Max Production:**
  * **Current production** - Currently produced resources based on motivation status
  * **Estimated max production** - Theoretical max production considering that all buildings are motivated, and the average value of production on buildings producing that resource by chance (eg. Building that has 20% chance of producing 100 FPs, will be calculated as ∅20 FPs production)

## Usage

Each tab displays the current production based on the motivation status of buildings, along with the estimated maximum production.

* A star outline in front of a building's name indicates that it is still not motivated or polished.
* The symbol ∅ represents the average collection value of a specific building ( \[production value] x \[chance of producing that resource] ).

## List View

This is the default view available on all tabs. It displays detailed information for each individual building, including:

* Motivation status (a star outline indicates unmotivated)
* Amount produced
* Era and production time
* ![](/files/oFhnBgSkN0vgFOG3w8Iv) icon, which opens the [Town Overview](/docs/english/module/town.md) with the building highlighted

![List table view](/files/6yUZfw3GRgInUMCOX0GQ)

## Group View

This view summarizes production by building type. It shows:

* Number of buildings placed
* Total production across those buildings
* Footprint (size)

**Note:** On the *Fragments* tab, the quantity is shown per building rather than summarized.

![Group table view](/files/6y43NCiOR5l38Yz6pow9)

## Summarized view

Available on *Fragments* and *Army Overview* tabs. This view displays a summary of total production:

* By fragment type (e.g., 30m Mass Supply Rush, 6h Mass Supply Rush)
* By troop type (for army production)

Useful for quickly evaluating which fragments or units are being generated.

![Summarized table view](/files/v4U0yBmDBuwt6qILy3pv)

## Boost Percentage View

This toggle button appears in the top-right of the *FP*, *Coins*, and *Supplies* tabs. When enabled, it filters the table to only show buildings that contribute percentage-based boosts to the selected resource type (e.g., +5% FP production).

It helps identify support buildings that enhance your city's output.

![Boost button](/files/Obd1J3fGQpmBsZDeWLLU)

## Item Sources Menu

This menu is available on the *Fragments* and *QI Resources* tabs.

Useful for tracking down where rare items are being generated.

![Item Sources button](/files/QFKJEVk5CV8l0uhx46fF)

This module allows you to quickly search for buildings that produce a specific type of fragment or QI resource.

![Item sources menu](/files/oEU0rV49MJXTU25bJw7h)

## Configuration

Configuration menu allows users to customize how time is displayed throughout the Production Overview interface.

![Config Menu](/files/Smj8fOv6YaqRQNuMGR3k)

Available options include:

* **Relative Time** - e.g., "in 5 minutes" or "in 12 hours"
* **12 hour clock** - Fixed Time format (e.g., "2:30 PM")
* **24 hour clock** - Fixed Time format (e.g., "14:30")

This setting enhances readability and user preference by letting each user choose the format that best suits their habits or regional standards.

## FAQ

**Q: Why are some buildings showing a star icon?**\
A: It means they are motivated or polished.

**Q: What does ∅ mean in production?**\
A: It shows the average yield for buildings with a chance-based production.

**Q: Can I filter by specific eras or building names?**\
A: Yes, use the filter input above the table to search any column.
