> For the complete documentation index, see [llms.txt](https://foe-helper.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://foe-helper.gitbook.io/docs/english/module/settlements.md).

# Settlements Overview

![Icon](/files/P6vAwDrWpQspcXmea9uW)

The Cultural Settlement module gives you a complete overview of what’s required to complete your current settlement. It helps you track goods, diplomacy, expansion progress, and even connects to the City Planner.

## Menu Overview

![Menu Overview](/files/bbsXVZbFKL6lZcaXlgtx)

The module consists of following:

* **Top Menu**:
  * [**Show Sums**](#show-sums) Toggle the building requirements display
  * **Current LvL** Displays current run of settlement
  * **Bonus Chance** Displays bonus chance for x4 goods collection (depending on Current LvL)
  * **Currency** Total amount of available currency, and current production (eg. Shells)
* [**Expansion Cost Overview**](#expansion-overview-top-table) next expansion cost
* [**Building Requirements**](#building-requirements-bottom-table)
* [**Totals**](#totals-bottom-summary)
* [**Submit to City Planner**](#city-planner-integration) Button

### Building Requirements (Middle Table)

* **Building** All unlockable buildings for the settlement.
* **Done** Shows ✓ or ✗ to indicate if the building has been unlocked.
* **Goods columns** Required goods for unlocking each building.
* **Diplomacy** Required diplomacy for unlocking each building.

{% hint style="info" %}
**Blue (?) icons** Hoverable help icons that explain how to gain the missing diplomacy if applicable.
{% endhint %}

\- \*\*Green numbers\*\* Indicates surplus resources. - \*\*Red numbers\*\* Indicates a deficit (needed resources).

### Totals (Bottom Summary)

* **Total**: Sum of all goods needed to unlock remaining buildings.
* **Current Stock**: How many of each good you currently have.
* **Surplus / Needed**: Shows shortfall or excess for each good in red or green respectively.

### Show Sums

If **Show Sums** is selected, goods requirements calculation will display cumulative amount needed and shortfall or excess per good type.

![Show Sums selected](/files/A3KaYaJ8WjOvgcjkVjcl)

### Expansion Overview (Top Table)

If **Next Expansion** is selected, table will expand to display costs of future expansions per good type of choice.

![Next expansions selected](/files/1GkBMmKv25oBduQCfxsI)

* **Next Expansion**: Shows the cost of unlocking the next available expansion.
* **Future Expansions (+1 to +8)**: Lists costs for all upcoming expansions.
* **Goods Required**: Columns for each cultural good.
* **"off" Column**: Shows whether the specific expansion bonus is active or not.
* **Bonus Info**: Displays current building level and active bonus chance (e.g., 10%).

### City Planner Integration

Click **Submit to City Planner** to send your current settlement layout and data to the FOE Helper City Planner website.

![Send confirmation](/files/Vh02dEw6chd5KvM4LAZR)

Once submitted, you’ll find it under the **"New City"** tab on [foe-helper website](https://foe-helper.com/citymap), detailed info on page [City Planner](/docs/english/website/citymap.md)

## Features

* Helps calculate **exact shortfalls** before you commit to unlocks.
* Indicates **which resources you’re missing** (and by how much).
* Offers **diplomacy assistance** for buildings where you’re below the required amount.
* Direct export to layout planning tool (City Planner).

## FAQ

**Q: What does the “off” label in the expansion row mean?**\
A: It indicates whether a specific expansion’s bonus chance is currently activated or not.

**Q: What does the blue “?” icon do?**\
A: Hovering it will show how to meet the missing diplomacy requirement for a building.

**Q: What happens after I click “Submit to City-Planner”?**\
A: Your current settlement plan is uploaded and accessible under the **New City** section on the City Planner website.
